3D Models built as assets for different projects, primarily for use in maps built for Valve Software's Source Engine.
Texture sets including diffuse, normal maps, and specular maps. Most textures tile seamlessly unless specifically designed not to.
Sketches and Paintings
Sketches, Drawings, and Paintings
Screenshots and downloads (for released maps) of various map projects built using the Source SDK.
Angel Island || Team Fortress 2 || Download
Seabass || Team Fortress 2
Kneedeep || Counter-Strike: Source || Download
A proof of concept combining new weapon code I wrote along with new player viewmodels and animations I created. The game concept was "Cops 'n' Robbers" as played by children with imaginary guns. Instead of ammo you used breath or stamina as you would shout "bang" to shoot your gun. Different guns would consume different amounts of energy from a sustained "rat tat tat" machinegun to a sporadic pistol shot. There is no sound in the video.